“We don’t have the license but all of us are massive motorsport fans and we wanted to make a game that’s really fun. We’ve taken all that and stuck it all on Post-It notes at the beginning of the project and tried to build the game we wanted to make. They wanted more detail they wanted something they could sit down with for a bit more than just 10 minute play sessions. “When we started this game the mobile fans said they wanted more. “We didn’t realise the level of feedback we’d get it’s been great because this game has been built up on that feedback. “The great thing with motorsport fans is they’re so vocal,” says White. The great thing with motorsport fans is they're so vocal. The Playsport team is also very happy with the level of feedback they’ve received from players to date. White explains it was “massively” satisfying discovering that, following the success of Motorsport Manager on mobile, they weren’t the only people who wanted this game to exist. ![]() Will you use team orders to keep one of your drivers at the top of the table, or will you let them race it out? Will you spend an extra second in the pits for one more lap’s worth of fuel so you can dial up the engine power for a late attacking charge? Will you make a big money play for a new driver or poach a rival mechanic, or will you save the cash to spend big on a theme park at your race team headquarters to rake in more regular cash? Motorsport Manager never stops asking questions of you, and I’m actually quite enjoying the strain of leadership so far. Do you bring him or her in for a hasty repair and lose a few spots or do you keep the car out there, hoping it can reach the chequered flag before it fails entirely? For instance, your driver may be leading the race but begins complaining of a gearbox issue with just a few laps to go. I also like the pressure of race day and the genuinely stressful situations that can arise. I’m enjoying the delicate balancing act of keeping my drivers happy (you can only develop new parts one at a time so one driver has to miss out each time you fit a newly-built part). It’s an incredibly nuanced experience and, while it’s initially rather intimidating, Motorsport Manager has successfully got its tentacles around me after several sessions with an early version of the game. How you speak to the press can impact your drivers' morale and performances. ![]() Executing on race day strategies, which include responding to driver feedback when setting up the cars for each track, calling pit stops, selecting the right tyres, and reacting to mechanical faults and weather changes. Investing in your race team’s headquarters for improved facilities. Signing and delivering on sponsorship deals. Hiring and fostering drivers and team members. Motorsport Manager is an extremely deep game, allowing players to take the reins of a race team and juggle everything necessary to keep it running and earn success at the highest level. “Ideally we would’ve made this game before the mobile version but when you’re a small studio and you’ve got restricted budgets it’s a bit unbelievable.” We’ve always wanted to make this and, with the mobile game doing well, it gave us an opportunity – especially when SEGA got on board – to make this game for PC.” “But we motorsport fans felt that we were kind of missing out on a game that was similar. ![]() “We felt that, when we were growing up, all the kids, everyone – was playing Football Manager,” he says. But we motorsport fans felt that we were kind of missing out on a game that was similar. White reveals it was a real dream to make it. “It was a project that was sort of developed in the bedroom.”ĭespite its humble origins Motorsport Manager found great success on mobile and is still currently averaging four-and-a-half to five star reviews on both the App Store and Google Play. “A couple of years ago we made Motorsport Manager for mobile,” explains Playsport Games’ Sam White. The isometric view of Motorsport Manager's real-time races gives them a fun, slot-car flavour. Developed by UK-based Playsport Games, Motorsport Manager on PC is aiming to emulate the game’s success on mobile and continue carving out its own niche. Outside of mobile and a few obscure, browser-based titles there’s little else to speak of.Įnter Motorsport Manager, which began its life on mobile in 2014 and is now headed to PC with the help of SEGA. Microprose released a trio of F1 management sims during the late ’90s, and EA dabbled in the genre with F1 Manager just before the turn of the century. ![]() However, there hasn’t exactly been a glut of others over the past three decades.
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