This means that on a natural 20 roll, you will do three times the damage you would normally do, making all the difference in a fight.Ĭrossbows also have a bit of a specialty themselves. If the heavy repeating crossbow is magical, it now gets the same feats as the longbow, but adds the 1d10, meaning more maximum damage in the long run.īut what about criticals? The crits make all the difference! Now, naturally, bows get x3 to their damage on a critical, but you must roll a 20. Sadly, the light repeating crossbow will work in just the same way.īut if we were to bring in a heavy repeating crossbow, we now have to look at that 1d10 damage, which can really put out more damage than a longbow at it's max, ultimately making the heavy repeating crossbow more powerful if the ranger uses the feats Exotic Weapon Proficiency (Repeating Crossbow), Weapon Focus (Repeating Crossbow), Rapid Shot (already added to the crossbow), Many Shot, Point Blank Shot (assuming we're 30 feet away or less), and Precise Shot. A ranger can be truly deadly with a magical long bow and the right feats. Using the feats Martial Weapon Proficiency (Bow), Weapon Focus (Bow), Rapid Shot, Many Shot, Point Blank Shot (assuming we're 30 feet away or less), and Precise Shot, we can infer that a bow can, at this basis, a magical bow gets 3 attacks per round with a +1 to hit and to damage since the +1 and the feats negate the negativity to hit and add +1 to hit in the end, making a short or long bow effective, and making a longbow's 1d8 nothing to scoff at. This means that we get 1d10, +1 to hit and to damage, and can be reloaded as a move action, meaning you'll always be ready to attack every round. And, let's be honest here, range hardly matters considering most enemies will run at you anyway.īut let's assume that we were able to find a heavy repeating crossbow, and that it had a 5 round magazine, and that it is magical +1. Both do 1d8, and both have the capability of shooting multiple shots in a round. Since both are magical +1, both get a +1 to hit and to damage. On a basic plane, let's break down the ability of a light repeating crossbow and a longbow, both magical +1. They benefit from Rapid Reload and other feats just as bows.īut how much damage do you do? To my knowledge, there has yet to be a heavy repeating crossbow added to the game (correct me if I'm wrong please), so the 1d10 normality of heavy crossbows is nullified since we've already established that heavy crossbows are outmatched in most situations, but there is light repeating crossbows, and some magical ones. They have five bolts in a clip, and are able to use Rapid Shot at the beginning of the game due to the specialty of the weapon. However, if we move onto the repeating crossbows, it opens up a lot of possibilities.Īlthough requiring the exotic weapon feat to use effectively, repeating crossbows can keep up with bows (to my knowledge). This makes the heavy crossbow less effective for rangers, given that it takes time to reload, and I doubt any ranger wants to be running all over the battlefield to then reload his weapon as a move action, and then shoot, repeating his actions with the next two rounds, just as the last two. Heavy crossbows, to my knowledge, also benefit from Rapid Reload, but it's a move action, meaning that you will only ever be ready for your next shot. This provides a slight advantage over light crossbows that need the Rapid Reload feat in order to work relatively the same way as bows. This is a plus to many characters, rangers or not (but rangers especially considering they can specialize in archery), because this means that one less feat has to be taken to maximize their damage, meaning they can put some effort into another feat without worry of making their character loose damage. Now, it's common knowledge that bows can be "reloaded" as a free action, and thus can be fired multiple times in a round according to your base attack bonus. It's probably something that's been thought about before, whether it be a personal thought or an active discussion which ranged archery weapon is better? I know it's silly to interpret the usefulness of one weapon over the other, seeing as enough time put into a character can make him or her amazing with either, but which one truly puts the hurt on the enemy?
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